Pause Magazine Table of Contents

The Ultimate Tomb Raider II Walkthru


Jump over to the graphical version of the walkthru...

Ultimate Tomb Raider II
Walkthru Main Page

Other Levels:
The Great Wall
Venice
Bartoli's Hideout
The Opera House
Offshore Rig
Diving Area
40 Fathoms
Wreck of the Maria Doria
Living Quarters
The Deck
Tibetan Foothills
(more to come!)

Tech
Screen
Music
Life

Level 8 - Wreck of the Maria Doria

Text Version

This walkthru is text only and presented in its entirety.  If you don't want to spoil later events in this level, don't scroll down any further than what you want to read.

Click on a step number to go the graphical page for that step.


1 - Titanic, schmitanic. The sunken ship you've been wandering around on is the Maria Doria, and the thing is immense. You spent almost the entire last level on the Maria Doria, and you're going to spend the next three there as well (both inside and out). Start by running around the corner…

2 - …until you come to water at the end of the hallway.

3 - Arm your harpoon, jump in and take out the frogman that appears from the tunnel.

4 - Swim back up to the surface for some air, then dive down and swim into the tunnel.

5 - Climb out into the room you come to and grab the large med kit just lying on the floor.

6 - Make sure your health is at full, turn around and do a backwards grab jump down the little ramp so that you hang down from the ledge. You're going to take a lot of damage when you fall down…

7 - …but let go, fall to the collapsing tiles, and then drop into the pool room (this section of the ship is actually upside down - perhaps ripped apart from the rest of the vessel - which is why the pool and the diving board are on the ceiling).

8 - Run towards the door to the next room and shoot the soldiers that come at you.

9 - Then run into the lounge room and go to the corner with the hole in the ceiling.

10 - With your back to the wall, do a standing grab jump up to the ledge and pull yourself up into a very dark hallway.

11 - Begin to run down the hallway and draw your guns. When you get to a bend in the hall, a guard will appear. You have two choices here…kill him or die. Now that you've killed him, continue down the hall.

12 - You'll come to a small room with a hole in the floor, and another guards appears in from the dark hallway. Shoot him dead.

Dragon Hint13 - Drop down the hole and pick up the Stone Dragon Statue.

14 - Climb up, run back through the dark hallway, drop down into the lounge room and run to the opposite corner, where you'll find three green moveable blocks. Pull the blocks out from their spaces on the right…

15 - ...and push them into the alcove on the left.

16 - When you're done, you will have opened up two hallways. One is tiled and the other has blue walls.

17 - First, run down the blue hallway.

18 - When you get to the end, where you can drop down into a room, draw your weapons, drop into the room and jump back to one side. A guard comes out from the blue hallway, and two more come in from the next room. Waste them all quickly.

19 - Run into the auditorium and head for the opposite corner.

20 - Along the way, take out the guard up on the next level.

21 - In the opposite corner, you'll find a small ramp directly below the balcony. Standing at the edge of the ramp puts Lara just high enough to be able to jump up…

22 - …and grab ahold of the next level.

23 - Pull yourself up and run around to the left.

24 - When you get to the wall, turn around and do a backwards grab jump.

25 - Shimmy all the way over to the left, past the central section and another wall. Pull yourself up on the other side of the second wall, grab the ammo the guard left behind and follow the walkway around until you get to the end of the walkway.

26 - Do a running grab jump across to the next platform.

27 - Here, you'll find the first of three circuit breakers you need for something else in the level.

28 - Hang down from the platform to drop to the main level, being careful of the shredding steel below.

29 - Turn to the left and run to the next corner of the room.

30 - Follow the hallway around until you come to the hole in the floor surrounded by shredding steel. Walk through it, then drop down, grabbing onto the floor as you go.

31 - Here you have to let go of the Action button, then hold it down right away again, so that you grab the ledge below.

32 - Here you'll find the Rest Room Key.

33 - Walk back to the edge of the little alcove you're in and do a standing grab jump up to the main floor above.

34 - Walk through the shredding steel again, and make your way through the auditorium back to the blue hallway.

35 - Follow the blue hallway back to its beginning, then go down the tiled hallway.

36 - You'll find yourself in the café. Go back to the far, right corner.

37 - To the right of the Rest Room door is the lock where you need to use the Rest Room key.

38 - Go into the Rest Room and push the button on the wall, causing the double doors across the room to open.

39 - A thug comes out of the alcove you just opened up. Take care of him, then run into the alcove.

40 - Push the button, which opens a trap door back in the auditorium.

41 - Leave the café and head back through the blue hallway to the auditorium. Return to the far right corner with the little ramp…from here you can see the trap door you opened above.

42 - Climb up the second level, then grab the ledge and shimmy over into the central section.

43 - Go through the trap door and find yourself in the service corridor. The first things you find are two doors and a lock.

44 - Open the door on the left with the hatch wheel, but don't go inside. You simply need to have this door open for later.

45 - Run down the hallway to the second hatch door. Open it, turn around and jump back, grabbing the ledge.

46 - There's a switch up on the wall, but nothing to stand on to reach it, so you'll need to use the rusty box tucked away in a little alcove.

47 - Move the box around until it's under the switch.

48 - Now, climb up on top of the rusty crate and pull another rusty crate out of the wall so that it's under the door high up on the wall.

49 - Throw the switch to open the door.

50 - Climb up on the boxes and go through the door.

51 - Run down the hallway, through a small room and into a second hallway that slopes upwards. As you near the top, a guard comes out who you need to take out.

52 - In the next room, there's another rusty crate in the corner and a big switch high up on the wall. Pull the crate out towards the switch.

53 - Pick up the rusty key that was under the crate.

54 - Move the crate under the big switch, climb up and throw the switch to open the door out of this room.

55 - When you climb out of the room, you're back in the service hallway.

56 - Run down the hall to where you saw the lock earlier and use the rusty key.

57 - Do another turn, backwards grab jump down combo to grab ahold of the ledge.

58 - Time for more crate shuffling…move the single rusty crate in the corner so that it lines up with the two that are already against the other wall.

59 - Climb up and pull the crate that's in the wall out onto the crates that are lined up.

60 - Go into the hole in the wall and push a second rusty crate further into this passage, revealing another hallway going off to the right.

61 - You'll come to a wide hallway, with some collapsing tiles ahead of you. Walk up to the edge, but don't step on them.

62 - Take just one step forward, then jump back when the tile starts to collapse. As soon as you stepped on the tile, some pillars began rolling down from the right on the far side of the collapsing tiles. Their intent was to squish you…

63 - …but now you can just jump across the remaining collapsing tiles safely.

64 - There's a hallway straight ahead and the ramp to the right that the pillars rolled down from. Go up the ramp first.

65 - Climb up to the ledge above, and immediately step backwards and fall back down the floor below, as two more pillars come rolling down at you.

66 - Make sure you step backwards and do NOT grab ahold of the ledge…if you do, not only will Lara get squished anyway, but you'll get to see her do a bizarre levitation trick!!

Dragon Hint67 - Anyway…once you're safely in the rusty duct that the second set of pillars rolled out of, run to the end and score yourself the Jade Dragon Statue.

68 - Run back and drop down to the ramp, run down and turn right into the next hallway. Follow the hallway to the left and draw your weapons to try to shoot the thug in the next room from here.

69 - With the bad guy dead, climb up into the boat room. There's a passageway high up at the other end of the room, and you can also drop down to the boat below.

70 - Drop down the boat, dive into the water and pull the big lever on the wall. This opens a door in the room above, but it's on a timer, so you have to move quick.

71 - Climb up onto the boat, stand roughly underneath one side of the hole above you and do a standing grab jump up to the main floor.

72 - Climb up through the door you opened with the underwater lever.

73 - The door closes behind you, and the big switch right in front of you opens the door again, so just ignore it for now.

74 - Go around the corner to an area with two ramps and a trap door between them. As soon as you step on the first ramp, the trap door opens and, of course, there is shredding steel below the door. What you need to do is step onto the first ramp, then keep hitting Jump to make Lara jump back and forth between the ramps until the trap door shuts automatically.

75 - Once the trap door shuts, the process is complete. You can now stand on the trap door and jump up to the hole in the wall above.

76 - There's a big switch here that opens a trap door elsewhere.

77 - Jump back down to the ramps and the trap door, then jump back into the rusty duct and throw the switch to open the door behind you.

78 - Jump out of the duct back into the boat room and go over to the high passageway.

79 - Follow the high passageway around to the right and walk up to the trap door you opened a minute ago. It leads into a formal dining room. From the doorway, shoot the guard closest to you.

80 - Jump down through the trap door and run around until you can take out the other two guards on the level below you.

81 - Run to the left as far as you can and push the button. This button opens a trap door down to the level below, but it's on a timer (again?!), and it's all the way around the room.

82 - Run as fast as you can…well, as fast as Lara can…

83 - And jump across the last corner through the trap door you opened with the button, down to the level below.

84 - Run around to the end of the room and push the button on the wall, draining the water out of the boat room.

85 - In one corner of the room you'll find the second circuit breaker. When you step into the corner, another trap door opens across the room, allowing you to climb back up to the top level. It's on another timer, and if you miss your opportunity, simply returning to this corner will trigger the door again.

86 - Run around the room and climb up through the trap door.

87 - Leave the formal dining room the same way you entered, and head back to the boat room. Hang down through the hole in the floor and drop down to the boat.

88 - Open the hatch door here…

89 - …and run up the sloped, corrugated corridor.

90 - You'll come to a hallway that shoots off to the left, but ignore it for now and keep going straight, following the rusty duct around to the left. Drop down into the small alcove at the end.

91 - Push the button here, which opens a trap door into the café, which you're just outside of at this point.

92 - Climb out of the alcove, and run through the rusty duct into that other little hallway you passed up a minute ago. Turn right into another little offshoot…

93 - …and drop into the café, where three unfriendly fellows are waiting for you. Since you're in the café, why don't you serve them "the usual", if you know what I mean (and I think you do).

94 - Run over into the Rest Room and push the button to close the double doors behind you.

95 - Climb up into the hole you dropped out of a minute ago…

96 - …and run back through the rusty duct, dropping into the tiny alcove again. With the double doors shut, you can walk over and pick up the third and final circuit breaker.

97 - Go through the rusty duct again, drop into the café, and run out into the lounge room.

98 - Run through the lounge room into the pool room, making your way to the far right corner.

99 - In the very corner, there is a small pool of water leading to a tunnel. From up here, you can see a med kit just lying on the floor of the pool. Jump in and get the med kit.

100 - Swim through the tunnel and pull the lever on the wall that you find.

101 - At the end of the tunnel, climb out and immediately begin blasting away at the thug who greets you.

102 - Run out into the boiler room and take out the other two goons.

103 - To your right are three flames that you will shut off with the three circuit breakers.

104 - The first circuit box is unobstructed. Insert a circuit breaker to shut off the first flame and then move over to the left and do the same with the remaining two circuit boxes.

105 - Pull the rusty crate out three times so that it's under the doorway above. Climb up…

106 - …and take out a good weapon, as a guard will surprise you from around the corner.

107 - Throw the big switch on the wall which lowers those giant boiler tanks hanging from the ceiling in the boiler room.

108 - Do running grab jumps across the three giant boilers and then finally into the hallway on the far side of the boiler room.

109 - Now, you might think that with all you've done so far, you would be just about done with this level. Wrong! We told you the ship was huge, didn't we? There's still a ways to go, baby…and the beginning of this leg of the journey is a really tall shaft with water at the bottom.

110 - Hold down the walk button and make Lara dive in…

111 - Swim a few strokes forward, where you come up in a new room.

112 - Climb up out of the water and run down the sloping hallway.

113 - When you get to the next flooded room, wade into the water a bit with your pistols out, to entice a barracuda to rear it's ugly head (and rear).

114 - Swim around to the right and walk up into a small corridor, where some much-coveted harpoons can be found.

115 - Leave the small corridor and swim over to the far left corner of the flooded room, where you can climb out of the water and have a guy attack you with a big wrench. Put him out of your misery.

116 - You're now on the bridge of the Maria Doria. On the right, you'll see the captain's wheel, on the left is a pit in the floor with a crate in it, and further off to the left side is a dark hallway. Behind you is a closed door that needs to be opened.

117 - Run across the bridge to the opposite end (notice that when you run past the captain's wheel the camera angle switches to give you a clue about something you'll need later). Here you'll find a hatch door.

118 - Open the door, go into the room and flip the switch on the wall. This opens the timed door at the other end of the bridge.

119 - Quickly run back across the bridge through the door…

120 - …and push the block into the wall, revealing another switch that opens a trap door elsewhere.

121 - Run across the bridge again and turn left past the hatch door.

122 - Take another left into a narrow hallway, where you'll find some automatic pistol clips.

123 - Backtrack out of the narrow hallway and turn left to proceed down a wide, rickety hallway to the trap door you opened a minute ago.

124 - This is one of those places that makes for a good game save. You're about to encounter both sharks and barracudas, so you can ready the harpoon gun if you want, but it might be a better idea to simply light a flare and go as fast as you can right past everything. Make sure your health is at full, then jump in…

125 - …and start swimming straight back.

126 - Lara will look off to the right as she passes a cave that runs in front of the bridge windows (where the camera angle switched to before) but for now, keep going straight back, where you'll find a tiny opening in the roof of the cavern you're in. Swim up into that opening and climb out before the fishies start nibbling on your feet.

Dragon Hint127 - Ah…finally! Walk over and pick up the Gold Dragon Statue.

128 - Check your health again, then jump back down into the water and veer left into the cave outside the bridge. As soon as you pass over the ridge of the cave entrance…

129 - …turn to the left and pick up the Cabin Key from the ocean floor. You will probably suffer some barracuda bites, but you should be okay as long as the sharks don't get you.

130 - Swim out of the cave and turn left to head back to where you left the ship.

131 - Stay fairly close to the right wall of the cave as you're swimming. The hole you need to swim up into is not exactly in the far right corner, but it's closer to the right than it is to the left.

132 - Whew! Climb out of the water, get some air and restore your health if necessary.

133 - Run back to the main part of the bridge, run past the pit in the floor and turn right into the dark corridor. Light a flare if you have to and use the Cabin Key in the lock on the wall.

134 - Inside the cabin, flip the small switch, which opens a trap door near the pit out in the bridge.

135 - Drop into the hole created when you flipped the switch, and push the crate over one space.

136 - Climb up onto the crate and flip the little switch that opens a trap door in the ceiling of the cabin.

137 - Return to the cabin and climb up into the passageway you just opened.

138 - This leads to another formal dining room. Run around on the level you're on until you can take out the two guards below.

139 - Once the thugs are dead, run over the section of floor that's missing, where you can backwards grab jump down and drop onto a flat part of the glass floor border below.

140 - Run around the room and enter a wide hallway.

141 - At the end of the hallway are three very useful M-16 clips.

142 - Return to the formal dining room and find a location along the glass floor border where you can slide down into the water without hitting any shredding steel…but get your harpoon gun ready first. Once in the water, there are two frogmen you need to take out.

143 - Go back up to the surface for some air.

144 - Put away the harpoon gun and light a flare (and save your game). Dive into the water and head towards the two oil drums off in a corner. They mark the beginning of a network of tunnels.

145 - Swim through the tunnels until you come to the first eel, where you need to turn left into a new tunnel.

146 - Now keep swimming without stopping past all the barracudas and past a second eel.

147 - Keep going through the tunnels…you're almost out of air, but you're also almost to the end of the tunnel system.

148 - When you reach this opening leading back into the ship, you've made it through the tunnel system…and through the biggest and one of the most complex levels in the game. Congratulations!