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From the interview with the GW2 team over at Eurogamer, we’ve gleaned a few more details on GW2:

  • There will be crafting!
  • The entire quest system will be based on ArenaNet’s new events system, so there won’t be the familiar exclamation points above quest-givers’ heads anymore. This is sounding more like a cross between a typical MMO (or non-typical MMO if you prefer) and an events-based RPG like the recent Elder Scrolls series / Fallout 3 games where the world has a schedule (Note: It doesn’t, really…see my quickie Q&A with Mike O’Brien here), NPCs have agendas or at least predispositions toward actions /reactions, and the things you end up doing are based on what you stumble across in the world as a result. Sounds very, very cool.
  • The game will be “fully soloable”
  • Players can have a companion character that can fight with them like a henchman…players who’d rather do without a companion will receive buffs instead to make it possible to achieve the same levels of success
  • There’s a whole underwater continent to explore, and taking your player underwater won’t be a familiar “stay underwater until you run out of air and die” experience; it’ll have a different pace than exploring & adventuring on land, but it’ll be more inviting than in most other games
  • The players main goal, initially, will be to unite the five races in order to battle the Elder Dragons together
  • Players can interact with all of the other races; friends who play GW2 together can all be from separate races and play / adventure / fight alongside eachother
  • PvP will be split into two paradigms: the familiar arena-style PvP, and a more open, casual, in-world PvP in an area called The Mists where pretty much anybody can join in the fray

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All in all, it sounds like some pretty exciting stuff, especially when combined with ArenaNet’s proven track record for beautiful visuals, first-rate music scoring & soundtracking, truly fun game balancing, great storytelling and special events like the holiday festivities and associated special loot that adds an element of fun that makes Guild Wars still playable four years on. We’ll keep you posted as more details emerge, but in the mean time, you can read the full text of the Eurogamer article here.